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Sep. 1st, 2023

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AANG | Avatar: The Last Airbender| RESERVED

Player: C
Age: 39
Contact: [plurk.com profile] c_for_characters, or DM
Current Characters: N/A

Character: Aang
Canon: Avatar: the Last Airbender
Age: 15

Background Information: Wiki Link

Personality:

Pacifism - Ironically, given the sheer number of conflicts he's been involved in, some of them with world-changing consequences, Aang has held on tightly to his people's sense of pacifism. In part because they were wiped out while he was frozen in ice, this part of his life has become all the more important to him - resulting with conflict with his past selves, who as Avatars were often significantly more willing than him to use force, including lethal force, to solve problems.

Aang will always seek to avoid a confrontation, resorting to force only if attacked - and he will resist doing so even if others insist upon another course.

Adventurism - One of the most notable features of Aang's personality, despite what has gone wrong in his life, is his sense of adventurousness. Aang is always willing to engage with the new - new experiences, meeting new people, exploring the world. There are limits to this, which will be discussed later - but Aang forms eager, deep friendships with the new people he meets. And he is, always and ever, willing to help them.

Spirituality - The Avatars are, by their nature, dedicated to the preservation of life and the maintenance of balance between the human world and the spirit world - but Aang takes this a step further. He is the last of the Air Nomads, and their deep connection to the world around them is important to him, as well. Being the last Airbender adds an extra weight to it for him. This is expressed in a number of ways, such as a respect for the natural world, or a penchant for meditation in order to calm himself. This doesn't manifest as a specific religious belief, but a general sense of outlook on the world - and an acceptance of realms beyond human understanding.

Guilt/Burdened by Purpose - There are downsides to being the Avatar, especially when you're Aang. As a child, he had run away from his responsibilities as Avatar - burdened with the idea of saving the world when he was twelve - and became frozen in ice. When he emerged, a century later, he found his people extinct - wiped out by the Fire Nation. Aang always carries guilt for this, and the burden of being the Avatar in general, a position which sometimes forces him to do things he wouldn't necessarily do. For instance, Aang had to defeat a spirit, General Old Iron, from destroying a city - a process that required him to injure the spirit. This sort of act always bothers Aang greatly, and he has stated very simply how much he hates destroying things.

Anger - Despite his generally peaceful nature, Aang is certainly not devoid of difficult emotions. When his friends are threatened or in danger, or when he views himself as failing an important task, Aang can easily become angry or frustrated. In normal circumstances, this is definitely not a major problem - however, if the Avatar State is entered in anger, the resulting cosmic being can be essentially unfocused wrath, such as when Aang summoned up a giant water monster that destroyed an entire fleet of ships. While this is not a danger in the game's context, it's a strong metaphor for what anger can do to Aang - and the result of each instance feeds into the guilt he feels.

Traditionalism - Aang, being from a century before the time in which he comes of age, does not sit too comfortably with machinery. In the time he was frozen, an Industrial Revolution took place that leaves Aang discomfited. He is not at home with technology, tending to distrust it - and it sometimes takes him a long time, or considerable soul-searching, to come to terms with modern situations and ideas. (One place this does not seem to express is personal identity - the Air Nomads were canonically very accepting.) But he can be slow to take on new ways of living - for example, it took some time for him to accept that the people of his world's nations could live together, rather than apart as they historically had. Once he gets there, however, that's another matter - and any potential edges to this traditionalism are rubbed away by his reverence for life and his overall kind demeanour with people.


Abilities & Inventory:

Canon list is Here

While Aang, as the Avatar, can bend all four elements (fire, air, earth, and water), there are definitely finite limits on these abilities, not least of which being his own stamina. However, as the Avatar he has the ability to enter the "Avatar State", a moment in which the Avatar connects to larger, cosmic power to unleash frighteningly terrible attacks. (The difference between, say, a strong gust of wind and unleashing a tornado) This would naturally, for the purposes of the game, be locked away, and I'm happy to make further modifications per mod request.

It is worth noting that of the elements, air came most naturally to Aang, followed by water - earth and fire (particularly fire) posed greater challenges to Aang since they required him to adopt methods and attitudes so foreign to those he was raised with.

Aside from these direct physical abilities, Aang is noted for his spiritual prowess as a bridge between worlds - the human and the spirit. He can, in the presence of such a realm, astral project into the Spirit Realm and communicate with spirits, as well as speak to his past lives. (The Avatar being a reincarnated cycle.) I see this of being of limited utility and also with limited opportunity for use, but this is another one I'm happy to nerf per mod request.

Aang is also noted for being able to use Chi sensing to locate individuals, though this seems to be limited to individuals he has a deep connection to. In any event, this would be a "plan with other players first" mechanism in any event, and the different realm of Songerein might easily block it completely.

As for possessions, Aang is an Air Nomad - a near-extinct cultural tradition that places little value on things. As a result, he comes equipped with the robes on his back, maybe a formal set of robes to change into, and his staff, which can transform into a small glider.


Suitability & Plans:

The first thing that comes to mind when looking at Aang in this setting is how well it provides him with both what he desires, and what he wouldn't - it is a spot away from the conflicts he has experienced up until now and that have defined his life. This means that, on the positive side, Songerein is a tabula rasa for him - an entirely new situation to explore, something he would be enthusiastic about, especially with the sudden lack of world-grade stakes. On the other hand, it means his separation from much of his support network, which helped to both keep him alive and keep him balanced, emotionally.

While he does have castmates in-game, only one of them is a friend in his age range - Toph. Others, like Azula, provoke profound dread since Azula came the closest to killing him of any of his villains in the canonical series. This radically alters the dynamic in which Aang has functioned, leading to new opportunities for CR growth within the characters he already knows. And Aang, being a gregarious sort of Avatar, would be one eager to meet players from other canons, creating new patterns and complexities.

This sense of like and unlike extends to the setting itself - a bit like the Spirit World he knows, but also very much unlike it. Dreamotion by itself adds another unknown quantity to his life. He's not quite going to be a fish out of water, but he's also going to be constantly exploring and learning as well. The emotional aspect of dreamotion also adds an interesting element for Aang, with his abilities waning and waxing dependent on how he feels. (And given the blows he has taken emotionally in canon, this could lead to potentially large swings.)

Overall, Aang's experience in the game would be a combination of old and new - but definitely erring towards the new. While there are some familiar faces to help Aang start off - in a good or a bad way - there are more than enough differences to ensure he's both eager to explore the new world, but also finding consequences to it, which I believe suits his overall nature.

Test Drive Sample: Sample

Questions: None!

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